A short update today. I managed to set up the interaction between the player and that huge-ass green button.
As I’m trying to still come to grips with coding in C++ (I’m a Java developer, so it’s similar, but not quite the same), I immersed myself in a few basic C++ principles these past few days. This will eventually mean a game with smarter code.
Open sesame
But all the boring programming theory was becoming kind of… well… boring, so I decided to set up the mechanics behind the player interaction with the button. And, more importantly, the button now also opens the doorway. At least… until the player steps off the button again. Here’s a short test clip:
The next update will be a lot meatier and expand even more on the player interactions with his environment. So until next time!