A short update today. I managed to set up the interaction between the player and that huge-ass green button.
Continue readingThis post is all about taking control. Both of the player character, and of the way the game window is presented to the player. You’ll also see a basic game screen setup I’ll be using for upcoming tests.
Continue readingThe past few days I’ve been running some tests to get to grips with basic SDL2 concepts like windows, renderers and textures. And I’ve tried to answer the age-old question: will it blend?
Continue readingTrying to set up a good development toolchain can always be a little daunting. Thankfully setting up SDL2 and C++ development is relatively easy, even though some operating systems still make things way harder than they should be.
Continue readingA good base plan will probably save me a lot of headaches in the future. So this post is all about what to do, and perhaps more importantly, what NOT to do.
Continue reading‘A logo? Where are all the games? Boooh! Phoney! Charlatan! You dare call yourself a game developer?‘ Well, I figured it’s good to have something nice to look at while we wait, don’t you think?
Continue readingSure, let’s make games. Why not, right? I hope this blog will be a nice chronicle of all the ups and downs of these first experiments creating some interactive experiences.
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